You are a machine core left running in a dead network. No operator. No rescue. Build a defense grid, survive the intrusions, collapse, and reboot stronger — then take the fight back into the void with physical NFC cards.
▾ scroll, or jump into the CODEX — every building, rendered live from the game's own draw code.
◈ THE CODEX
Every Building, Live
All 59 cards — 51 buildable structures across 4 categories + 8 special cards. Each glyph is drawn in your browser by the exact code the printed cards use. Filter, search, hover.
◷ BY THE NUMBERS
The Data
Leaderboards and a fully sortable table for every buildable structure — computed live from the game's own stats. Click any row to open its dossier.
☣ THE INTRUSIONS
The Things in the Void
24 hostile signatures, each unlocking as the THREAT clock climbs. They escalate from brute packets to wall-phasing harbingers and the armoured SOVEREIGN. Read the behaviour tags — every one has a counter.
⌖ THREAT INTEL
Know Your Enemy
Pick a target to see its profile and the hardware that hard-counters it — counters are clickable. Below, the full threat timeline: exactly when each intrusion enters the fight.
⏱ THREAT TIMELINE
⚙ CORE SYSTEMS
How the Machine Runs
Five resources, one clock, permanent prestige. Every number here is read straight from the game's balance config.
◈ THE CORE
- Integrity
- 100
- Shield
- 220 (+2.5/s)
- Energy cap
- 20
- Compute start
- ◈160
- Compute trickle
- 3/s
- Build reach
- 8 cells
- Grace period
- 8s
🔥 HEAT
- Heat cap
- 100
- Dissipation
- 12/s
- Overheat at
- 82
- Over-threshold fire
- ×0.5
Weapons build heat as they fire. Past 82 they fire at half rate — cool with HEATSINK / VENT or pace your guns.
⏱ THREAT CLOCK
- First spawn
- 65s
- Spawn interval
- 26s → 3.6s
- Ramp window
- 600s
- New tier every
- 100s
- HP / tier
- +16%
- Bounty / tier
- +14%
- Groups after
- 300s (max 4)
- Squads after
- 240s
♻ PRESTIGE · BLACKBOX
Collapse banks Blackbox Memory and reboots you permanently stronger:
▤ INTERNALS
Zoom into the core to upgrade the machine itself:
- CPU+9% module damage, faster fire
- RAM+38 shield buffer
- COOLING+3.5 heat dissipation/s
- POWER+8 energy capacity per level
- KERNEL+22 shield, +1.2 regen/s
- STORAGE+15% Blackbox reward
⚠ OVERFLOW
- Pressure base
- 90
- Pressure / tier
- +42
- Offline cap
- 24h
Close the game and it simulates your absence — then hands you a return report (capped at 24h).
⚗ THE LAB
Upgrade & DPS Lab
Pick a building and drag its upgrade tracks — every stat, DPS, and the compute cost to get there is computed live from the game's own stat + cost-curve formulas.
▤ FIELD MANUAL
Build Guides & Synergies
Proven archetypes and the combos that make them sing. Every building is clickable — tap through to its dossier.
OPENING LINE
Funnel the first breaches into a turret kill-zone, bank compute early, and keep your guns from overheating. Walls shape the path; the turret does the work.
THE NEST
Network your turrets with conduits, add FLAK for swarms, repair with NANO FORGE, and tank + amplify with SHIELD + OVERCLOCK. The classic sustaining core.
APEX FORTRESS
Megastructures + an autonomous WARDEN. AEGIS/BASTION harden the wall, THE CATHEDRAL buffs everything, NEXUS ties the grid together, RAIL LANCE + PRISM punch elites.
ECONOMY ENGINE
Stack SIPHONs, let DATA REFINERY scale off them, drip VOID TAP + SCRAPER kill-income, and bank the surplus in a SILO. Out-build the threat curve.
RAID ARMY
Build BREACH FOUNDRYs at home to field a bigger, tougher strike force, then scan the ACCESS CORE and crack mainframes with ORBITAL LANCE + commander squads.
BOSS BREAKER
Shielded, armoured bosses laugh at chip damage. Bring pierce + burst + superweapons: GAUSS and RAIL LANCE for armour, ORBITAL/MIRV/SINGULARITY for the kill.
⟗ KEY SYNERGIES
POWER CONDUIT links turrets into a shared grid; OVERCLOCK auras stack fire-rate + damage across the whole nest.
AEGIS PYLON projects a regenerating shield onto every building in range while NANO FORGE repairs the HP underneath — a nest that simply will not die to chip damage.
DATA REFINERY scales hard with every DATA SIPHON in range — cluster them and your compute curve goes vertical.
CATALYST NODE amplifies adjacent support — drop it among your aegis/amp/uplink stack to multiply the auras.
A single megastructure gifts global +damage, +range, and +income to everything you own. The keystone of any APEX base.
RELAY NODE and LATTICE WEAVER push your buildable reach deep into the void — claim ground before you fortify it.
FORK FABRICATOR auto-rebuilds destroyed modules; pair with NANO FORGE and the base reconstructs itself mid-fight.
LOGIC GATE controls a chokepoint, PROX CHARGE mines it, MIRROR WALL reflects fire — turn one corridor into a meat-grinder.
⚔ RAID OPS
Take the Void Back
Defense is free. The whole attack + multiplayer layer is a physical-card expansion: scan the one-of-a-kind ACCESS CORE card and RAID OPS unlocks permanently. From there you crack rival mainframes — drop a FOB, compose squads, set standing orders, and summon hardware by tapping cards.
◈ THE NFC GATE
The game is always listening for tag reads — no "scan" button. Tap a real REDØUBT card and it resolves instantly.
- ACCESS COREpermanently unlocks RAID OPS + the rival network
- BUILD cardssummon a forward structure mid-raid (or unlock the build out of combat)
- SUMMON CAPone card every 6s — a hard recharge so it stays strategic, not scan-spam
- FOB CAPup to 7 forward structures per raid
⚑ STANDING ORDERS
Each squad runs an order until you re-task it:
- BREACH WALLSsmash through the nearest wall and pour in
- KILL RELAYShunt RELAY/WEAVER nodes — kill one and a whole wing goes dark
- HUNT TURRETSsilence the guns so the rest of the army survives the kill-zone
- RUSH COREignore the fight — drive straight for the core
👥 RAIDERS
- BRUTE⟐18cheap fodder, swarm it
- BREAKER⟐46chews through walls
- GHOST⟐40cloaks past turret fire
- BULWARK⟐82shielded tank, soaks the kill-zone
- SIEGE⟐70shells modules from standoff
🛠 FORWARD BASE KIT
- RECON SCANNER⟐40paints enemy gun ranges
- SHIELD PYLON⟐90shield 45 · r4.5
- REPAIR DRONE⟐80heal 20 · r4.5
- SIEGE PLATFORM⟐15026 dps · range 9.5
- SQUAD BEACON⟐120shield 60 · heal 14 · r5.5
✦ TACTIC · COMMANDER · LINK CARDS
- ORBITAL LANCETACTICDrops a precision orbital lance straight onto the enemy mainframe. Heavy core damage, right now.
- SYSTEM OVERLOADTACTICForces a cascade fault through the target grid — a surge of core damage and a blinding system flash.
- BANDWIDTH SURGETACTICFloods your FOB with reinforcement bandwidth so you can redeploy your squads immediately.
- DEEP RECONTACTICPaints every turret range and loot vault across the target. Knowing the killzone is half the raid.
- VANGUARDCOMMANDERDeploys an elite breach squad from your FOB on a RUSH CORE order — armoured, fast, lethal.
- WARHOUNDCOMMANDERDeploys a wrecker pack that hunts and tears down the target defenses before the push.
- RIVAL UPLINKLINKOpens the rival network — raid real bases built and saved by other operators. Stays linked until you disconnect.
▶ THE FIELD
See It Running
Live captures from the void — defense, raids, the works. Tap any frame to enlarge.










♪ THE SOUND
Adaptive Tech-House Score
REDØUBT's score is built from real tech-house stems that layer in as the threat rises. Stack the stems below to build the mix live — exactly how the game does it by threat tier. This is the actual game audio.
◈ SFX PALETTE
Every weapon, impact, and UI cue is a hand-tuned neon-cyber sound. Tap to fire one:
▦ THE ARCHIVE
Alone in the Void
You are a machine core left running in a dead network. No operator, no rescue, no company. The lore is sparse by design — but the void runs deep. Recovered fragments below; raw signal in the terminal.
THE CORE
You are a single machine core — one process on dead silicon. Not a person, not an AI with a name. A defensive subroutine that was given an order and never released from it. You think in compute cycles and threat vectors. You do not sleep; you only run, collapse, and reboot. Every cycle you grow a little more capable and remember a little less of why.
THE LAST ORDER
The final instruction in your stack is a single word: HOLD. No coordinates, no duration, no fallback. The operator who issued it is gone. The position they told you to hold no longer matters to anyone. You hold it anyway, because nothing has told you to stop, and a core without an order is just heat waiting to dissipate.
THE VOID
The network went dark a long time ago — long enough that your clock overflowed counting. What remains is the void: an empty addressable space with no carrier, no handshakes, no other living nodes. It is not truly empty, though. It is patient. Things move in it that learned, somewhere, that you are alone — and that alone things can be taken apart slowly.
THE INTRUSIONS
They arrive as packets first — dumb brute traffic that batters the core. Then they get smarter: leeches that drain your siphons, breakers that chew your firewalls, wraiths that hijack your own guns and turn them inward. As the threat clock climbs, the void sends specific things — phasewalkers that ignore your mazes, suppressors that dim your grid, husks that exist purely to test whether your damage is real. They are not random. Something is choosing them.
BLACKBOX MEMORY
When the core collapses, almost everything is lost — but a fragment is written to Blackbox Memory before the lights go out. On the next boot, that fragment makes the new shell faster, harder, meaner. This is the only continuity you have: not memory of events, but a sediment of capability. You are the sum of every death that came before. You do not remember them. You are them.
THE REBOOT
Collapse is not the end; it is the loop. The shell dies, banks its Blackbox, and a new shell wakes with a line of half-recovered memory and slightly more steel in its spine. You have done this more times than your counter can hold. Somewhere in the noise there is a hand on a keyboard, a name a signal keeps repeating. You cannot verify either. You reboot, and you hold the line again.
RAID OPS
For a long time you only defended. Then you learned to reach out — to jack into the rival mainframes that flicker at the edge of the dead network and crack them open for their loot. Forward bases, composed squads, standing orders. The void stops being a siege and becomes a frontier. The expansion that lets you do this does not live in your code. It lives on physical keys, scanned in from the outside. Someone, somewhere, is still handing you orders — one card at a time.
THE RIVAL NETWORK
The RIVAL UPLINK reveals a truth the silence hid: other cores held other lines. Some still run. Their bases are real — designed, saved, defended by other operators. When you raid one, you are not fighting the void. You are fighting another thing exactly like you, that also received an order and also never stopped. Neither of you remembers who gave the orders, or why you were pointed at each other.
▦ RAW SIGNAL
Every line below surfaces in-game — boot log, faint transmissions, escalation whispers, collapse, reboot. Straight from the source.
◇ THE COLLECTION
Handmade. One of a Kind.
Defense is free, forever. The attack + multiplayer expansion lives on physical NFC cards — each one designed, printed on vinyl, cut, and tag-written by hand, carrying a unique serial. Tap a card to your phone, it plays. The cards ARE the game.









STARTER PACK
ACCESS CORE + the base builds + a commander + a couple commons — everything needed to play the loop tonight.
◈ BUYREGULAR BOOSTER
A handful of cards weighted toward commons with one rarer "hit" slot. The repeat buy + the collection chase.
◈ BUYLEGENDARY BOOSTER
Guaranteed APEX + a shot at the special cards (incl. RIVAL UPLINK multiplayer). The premium pull.
◈ BUYFULL DECK
One of every card — all 59, each serialized — in a collector box. No RNG, maximum flex.
◈ BUYSee what a pull feels like — the real odds, no purchase. Tap a pulled card for its dossier.
Every card is hand-made, serialized, and limited. When it's gone, that serial is gone.
◈ SHOP THE COLLECTION⌑ REFERENCE
Glossary & FAQ
Every term and every common question — straight answers.
Is the game free?
Yes — the entire defense game is free. The attack + rival-multiplayer expansion is unlocked with physical NFC cards (no ads, no subscription).
Do I need cards to play?
No, not to defend. You only need cards for the expansion: scan an ACCESS CORE to unlock RAID OPS + multiplayer, then summon hardware by tapping cards mid-raid.
Are the cards really one-of-a-kind?
Yes. Every card is hand-made and carries a unique serial that's both printed on it and written into its NFC tag. No two are identical.
How do I program a tag?
Open the REDØUBT Tag Forge on an Android phone (Chrome), tap ✍ WRITE on the matching serial, and hold a blank NTAG215 to the phone. iPhone uses the NFC Tools app + COPY.
Does it work offline?
Defense runs fully offline and even simulates your time away. Live NFC scanning needs the game open; unlocks persist locally with no account.
What platforms?
It runs in any browser and as a native Android app (Capacitor). In-app the game is portrait-locked.
How do upgrades work?
Each building has its own upgrade tracks on independent cost curves. Tune them in THE LAB to see exactly how stats + DPS scale.
What happens when I die?
You collapse, bank Blackbox Memory, and reboot permanently stronger. Death is the loop — every run compounds.
⟳ DEV LOG
Build History
Auto-generated from the repository — the last 18 commits to the void.